Скрипторий: Monster - zuhra shuyookh (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - zuhra shuyookh (rage of elements)
Zuhra Shuyookh
Creature 13
Description
The most powerful zuhras draw followers and elemental metal with overwhelming force of personality and literal magnetism. When called upon to conduct wish rituals, they use their long isolation from the other planes as an excuse to misinterpret requests outlandishly, claiming linguistic differences.
Recall Knowledge - Elemental ( Arcana, Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31
Recall Knowledge - Elemental ( Arcana, Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31
Source Rage of Elements
Perception +23; darkvision
Languages Common, Talican; truespeech
Skills Acrobatics +27, Athletics +24, Crafting +26, Deception +26, Intimidation +24, Performance +28, Society +22
Str +5, Dex +6, Con +8, Int +5, Wis +4, Cha +7
Items +2 striking spiked chain
AC 34; Fort +29, Ref +23, Will +21
HP 212; Resistances electricity 10
Conductive Redirection arcane, concentrate, electricity) Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage; Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +27 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect. ( Magnetic Field ( arcane, aura, metal) 10 feet. All squares in the aura are difficult terrain for creatures wearing metal armor or made of metal. Strikes with metallic weapons made by or against creatures in this aura take a –2 status penalty to the attack roll. Zuhras ignore these effects.
Speed 30 feet, fly 35 feet
Melee disarm, finesse, magical, reach 15 feet, trip), Damage 2d8+11 slashing plus 1d12 electricity spiked chain +27 [+22/+17] ( Melee agile, finesse, magical, reach 15 feet), Damage 2d4+11 slashing plus 4d4 persistent bleed Arcane Innate Spells DC 32, attack +24; 7th clad in metal (can choose uncommon and rare metals), hand blade +25 [+21/+17] ( enthrall, plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only), weapon storm; 6th mercurial stride, wall of metal; 5th invisibility (×2), magnetic acceleration (at will), magnetic attraction (at will); Cantrips (7th) detect magic; Constant (5th) tongues
Change Shape ( arcane, concentrate, polymorph) The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes. Magnetic Reposition arcane) Frequency once per round; Effect The shuyookh targets any number of creatures affected by their magnetic field, and moves each target 10 feet in a direction the zuhra chooses. Each target can resist being moved if it succeeds at a DC 32 Fortitude save. ( Magnetic Storm arcane) Requirements The shuyookh's magnetic field is active; Effect The shuyookh electromagnetically flings razor-sharp metal scraps. Each creature in a 30-foot emanation takes 8d6 slashing damage and 3d12 electricity damage, with a DC 32 basic Fortitude save. The shuyookh's magnetic field is deactivated for 1d4 rounds. ( Mercurial Wish ( downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh attempts to fulfill the wish in a way that creates an unstable or impermanent benefit.
Perception +23; darkvision
Languages Common, Talican; truespeech
Skills Acrobatics +27, Athletics +24, Crafting +26, Deception +26, Intimidation +24, Performance +28, Society +22
Str +5, Dex +6, Con +8, Int +5, Wis +4, Cha +7
Items +2 striking spiked chain
AC 34; Fort +29, Ref +23, Will +21
HP 212; Resistances electricity 10
Conductive Redirection arcane, concentrate, electricity) Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage; Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +27 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect. ( Magnetic Field ( arcane, aura, metal) 10 feet. All squares in the aura are difficult terrain for creatures wearing metal armor or made of metal. Strikes with metallic weapons made by or against creatures in this aura take a –2 status penalty to the attack roll. Zuhras ignore these effects.
Speed 30 feet, fly 35 feet
Melee disarm, finesse, magical, reach 15 feet, trip), Damage 2d8+11 slashing plus 1d12 electricity spiked chain +27 [+22/+17] ( Melee agile, finesse, magical, reach 15 feet), Damage 2d4+11 slashing plus 4d4 persistent bleed Arcane Innate Spells DC 32, attack +24; 7th clad in metal (can choose uncommon and rare metals), hand blade +25 [+21/+17] ( enthrall, plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only), weapon storm; 6th mercurial stride, wall of metal; 5th invisibility (×2), magnetic acceleration (at will), magnetic attraction (at will); Cantrips (7th) detect magic; Constant (5th) tongues
Change Shape ( arcane, concentrate, polymorph) The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes. Magnetic Reposition arcane) Frequency once per round; Effect The shuyookh targets any number of creatures affected by their magnetic field, and moves each target 10 feet in a direction the zuhra chooses. Each target can resist being moved if it succeeds at a DC 32 Fortitude save. ( Magnetic Storm arcane) Requirements The shuyookh's magnetic field is active; Effect The shuyookh electromagnetically flings razor-sharp metal scraps. Each creature in a 30-foot emanation takes 8d6 slashing damage and 3d12 electricity damage, with a DC 32 basic Fortitude save. The shuyookh's magnetic field is deactivated for 1d4 rounds. ( Mercurial Wish ( downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh attempts to fulfill the wish in a way that creates an unstable or impermanent benefit.